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February 17, 2026Sergei Solod3 min read

I Built My Own Character AI Solo, and Launch Made It Real

Building my Character AI alone was one challenge, but turning on payments changed it from a side project into a real product with real responsibility.

Character AISolo founderProduct launchAI chatbotMMORPGBuild in public

I built my own Character AI product completely solo. It came together in evenings, weekends, and more holidays than I want to admit. For a long time it felt like a private project that only existed on my laptop. The moment payments went live, that changed. A product with payments is no longer just a prototype. It becomes a promise.

That shift matters more than most launch posts admit. When people can pay, everything suddenly becomes more serious: bugs, trust, onboarding, moderation, retention, and whether the experience is good enough for someone to come back. Building is still exciting, but the responsibility becomes real too.

What I actually built

The project is rizae.com. At its core, it lets people chat with anime, realistic, and fantasy characters. Some characters are designed around useful roles, like an English teacher, a scientist, or a fitness coach. Around that, I built a larger world: an MMORPG connected to those characters and a collectible card system that pushes the product beyond a generic chat interface.

That combination is what makes the project interesting to me. I did not want to build just another AI chatbot with a different skin. I wanted something that felt more like a world than a tool: part assistant, part character experience, part game.

Why I disappeared for a while

I went quiet on social media while building it, and that was not some strategy. It was simply the reality of solo work. When you are the one making product decisions, writing code, fixing edge cases, testing flows, and preparing launch, your attention gets narrow fast. Shipping fills the space that posting normally takes.

That silence also hides something a lot of launch content smooths over: building is messy. There are bugs that only appear after release, moderation problems that become real the second users show up, and retention questions that are much harder than the first session. Payments do not simplify a product. They expose it.

What I want to share now

Now that the product is live, I want to document the part that usually gets edited out. Not just screenshots and launch graphics, but the real post-release work: payment lessons, broken flows, moderation challenges, user behavior, retention surprises, and the small fixes that slowly turn a project into something reliable.

For me, that is the most honest version of building in public. Launch is not the finish line. It is the point where the real product work starts. And if I had to reduce the whole idea to one useful question, it would be this: who would actually help you most right now — a teacher, a coach, or just someone to talk to?